

Now select TZ from under Ruleset instead of TZ.
#Civ v worldbuilder new map crash mod#
You can find this command at the following location.Notes: I generated a new mod id just because everyone should to maintain uniqueness. This sets all your supply piles to having $50000 but you can adjust that as you like. Warehouse named Unit 'sp20' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp19' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp18' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp17' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp16' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp15' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp14' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp13' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp12' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp11' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp10' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp9' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp8' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp7' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp6' is set to having 50000 dollars worth of boxes.

Warehouse named Unit 'sp5' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp4' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp3' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp2' is set to having 50000 dollars worth of boxes. Warehouse named Unit 'sp1' is set to having 50000 dollars worth of boxes. Now does each starting location (2-player map, etc) need its own way point? Once those are/that is set will they work like the Skirmish maps? (sometimes we like to choose where we want to start) Being scripts to drop/spawn moneys after and/or are destroyed (not captured), like in some Campaign mission except not being a mission map this time around. That first, then can try to figure out the other stuff. What I'd like to do is give a Multi-player map more Money Options resources, as in the games I have played with just one other player I usually run out of money.
#Civ v worldbuilder new map crash how to#
Sorry for late reply, now I've figured out how to move around map. The way I usually use is a mod that gives every side GLAs cash bounty. You could, however, use other methods to gain money. It would take hours to make for someone experienced. (player, ai, or civ) to "drop" the "money crates" as in one of the playable campaign/scenerio missions? I'd like to create a map that, at the very least, has lots of money stuff/options all around so another player and myself can enjoy a "real" game.Įxtra small question: how to get vehicles, etc. Skirmish games whether against AI or another player loses it's fun when one side of the map runs out of money, which is a bit too often for me. (Of course I'll still look at some of the other threads around here) I don't really do any scripting so will probably use here for anymore stuff. I'm using ZeroHour builder now since normal Generals builder ends up crashing (going to test something). Second, once the first is done when placing waypoints for player start positions do I need to put a Command Center there and/or will/how to make it like the Skirmish maps where you can leave it random or choose where you want yourself/the AI Comp enemies? I'm zoomed out, now I'd like to zoom in on say the upper left corner so I can see what tiny objects I am putting there (since some are tiny from a distance).
